This is a game about taking the subway. At the beginning of the game, you will appear on the platform and have a destination you want to go to. More coincidentally, you don't know how to get to this place. On the platform there is a kind lady who tells you the name of the station of your destination and gives you a subway transfer map. Now you know which lines to take. All the lines have different schedules and you can see in the bottom right corner when the next train will come. Trains will come from opposite ends of the platform, one to uptown and the other to downtown, so be careful not to get on the wrong one! Also, be careful, it is very dangerous to go near the edge of the platform before the train stops! After the train stops and opens the doors, you can enter the carriage. The carriage consists of two doors on each side, and only one side is opened at a time. After waiting for a while, the train will close the doors and go to the next station. In the interchange stations, you can find staff at the station who can take you to the interchange line, just find them and have a chat.
2.
I mainly want to show a complete experience of the New York subway in the game - finding the routes, riding the trains, transferring between stations and getting to your destination. There should be a lot of interesting (and possibly not so interesting) things happening: waiting for a delayed subway, meeting people on the train who are singing, finding the right one among the various exits. Players should be able to see different groups of people in each train section, reach the transfer stations according to the map, find the platform of the transfer line, and enjoy the beautiful scenery outside when they arrive at their destination. These things make taking the New York subway a fun and engaging thing to do. I think I completed the basic part, players can now ride 6 lines and transfer between each other. However, I wasn't able to make the whole experience work very well. Every carriage and platform now looks exactly the same, and players ride the subway to their destination like numb commuters. Part of the failure was due to time and effort constraints, but in addition to that I misjudged the workload and spent too much time on the details. I hadn't actually learned GML scripting before, but had C# and Java, so I spent almost half of my time working on a huge interchange and schedule system to make sure all the trains on the route were controlled and synchronized in the system. By the time I started working on the rest of the content, it was too late. Nonetheless, I gained experience. In the next project, I will focus more on allocating time to each task.
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1.
This is a game about taking the subway. At the beginning of the game, you will appear on the platform and have a destination you want to go to. More coincidentally, you don't know how to get to this place. On the platform there is a kind lady who tells you the name of the station of your destination and gives you a subway transfer map. Now you know which lines to take. All the lines have different schedules and you can see in the bottom right corner when the next train will come. Trains will come from opposite ends of the platform, one to uptown and the other to downtown, so be careful not to get on the wrong one! Also, be careful, it is very dangerous to go near the edge of the platform before the train stops! After the train stops and opens the doors, you can enter the carriage. The carriage consists of two doors on each side, and only one side is opened at a time. After waiting for a while, the train will close the doors and go to the next station. In the interchange stations, you can find staff at the station who can take you to the interchange line, just find them and have a chat.
2.
I mainly want to show a complete experience of the New York subway in the game - finding the routes, riding the trains, transferring between stations and getting to your destination. There should be a lot of interesting (and possibly not so interesting) things happening: waiting for a delayed subway, meeting people on the train who are singing, finding the right one among the various exits. Players should be able to see different groups of people in each train section, reach the transfer stations according to the map, find the platform of the transfer line, and enjoy the beautiful scenery outside when they arrive at their destination. These things make taking the New York subway a fun and engaging thing to do. I think I completed the basic part, players can now ride 6 lines and transfer between each other. However, I wasn't able to make the whole experience work very well. Every carriage and platform now looks exactly the same, and players ride the subway to their destination like numb commuters. Part of the failure was due to time and effort constraints, but in addition to that I misjudged the workload and spent too much time on the details. I hadn't actually learned GML scripting before, but had C# and Java, so I spent almost half of my time working on a huge interchange and schedule system to make sure all the trains on the route were controlled and synchronized in the system. By the time I started working on the rest of the content, it was too late. Nonetheless, I gained experience. In the next project, I will focus more on allocating time to each task.