This is the weekly prototype assignment for Major Studio Fall Week 5.

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➡️ Some available level download here: Levels Folder

Instruction: Download the CSV file and upload it in the Game.

You can simply create your own level. Just download the CSV file below and design it, then import it into the game.

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Statement

For this week's project, I attempted to make a puzzle game. During the initial design, I noticed that there were a lot of data files in CSV format in the folder, so I wanted to use those as a starting point to make levels using CSV (although in the end, I couldn't find any suitable csv files in the data folder, so I didn't use the data in the data), to create a kind of "Creative Workshop" feeling. The core mechanics of the game came from the first class activity in our intermediate game design class. The player controls a character that moves in one direction until it hits an obstacle to stop. As more assets were added, the game gradually became "the player controls Earth, escapes from a bunch of ghosts, and finds an alien civilization".

What I find interesting about this core mechanic is that it's simple enough to implement a lot of level design ideas with a few different obstacles. It is also simple enough to create many different kinds of obstacles. This creates a lot of different level combinations for it.

Hence, during the production of the project, I spent most of my time completing a modular base code to make it more universal. This way, I could more easily add more obstacles with different features through the editor, as well as implement some interesting behaviors, such as adding over than 1 player. At the end of the time, I used a few tricks to make the whole prototype look more polished, I assigned uniform materials with outlines in different colors to all the items put the ghost texture on the top; and also added a camera shake. This makes the game look more polished and gives the player a more intuitive feel for the game during playtest. Overall, I think I did a pretty good job for this week's requirements. Yey!

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Credits

There are some assets from homework folder, fonts from Bite-The-Bullet-Font_1001 Fonts, other stuff made by self.

Download

Download
Level_Template.csv 217 bytes

Comments

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enjoy the puzzle-solving process and the level creation feature. Yey!