Welcome to the Cloudy Cat Brawl! Who can be the last cat to stay in the clouds?" Meow!" This is a two-player game where two players play two kittens jumping in the clouds. The props in the clouds have balloons and fish bones. After getting a balloon, the kitten can float, move in any direction, and ignore the clouds. After picking up the fishbone, the kitten can throw it to shoot the other cat and knock it off the cloud. Players have two attack modes, pounce and shoot, and they can press Q/N to toggle between them. A kitten's balloon will burst when it is pounced or hit, while a kitten without a balloon will fall off the cloud when it is pounced or beaten. The player in the cloud will win.
2
Initially, I wanted to make a platform shooter in the cloud - players have many skills and fight each other in the cloud. But I couldn't find a suitable figure to connect cloud jumping and shooting. Then I thought of cats - cats have the good jumping ability and can easily jump around in the cloud. But only the cat jumping in the cloud is not reasonable and is incomplete, so I was thinking about how to make the cat float in the cloud. Then the balloon became a suitable object. I added balloons + cats to the game as the core element and then added fish bones as bullets. Now the game becomes more complete; it has its own story and is better developed. Overall, I think I basically accomplished what I wanted to achieve in this game.
I made some exciting details to reflect the story of the "cat in the clouds" and the "scramble": the balloons coming out of the clouds and the fish bones being thrown in from outside the field with paper airplanes. Also, the cat's gravity, movement speed, and friction are different in the state with and without the balloon. I really liked these parts! Nevertheless, there are still some details I didn't get around to implementing. For example, in my plan, when the player hits the object, room_speed will slow down, like bullet time, and the camera will vibrate with it to get a better "hitting feeling." There are also different colors of balloons, clouds, and parallax background images. I originally made some clouds that would not disappear, and I wanted to create different levels with the background, like "Stick Fight," but I found I did not have enough time to do them. Finally, I abandoned this plan. Nonetheless, I could only finish the whole game on Sunday. I also gained a lot of experience from this project, and hopefully, I will be better at project management next time.
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1
Welcome to the Cloudy Cat Brawl! Who can be the last cat to stay in the clouds?" Meow!" This is a two-player game where two players play two kittens jumping in the clouds. The props in the clouds have balloons and fish bones. After getting a balloon, the kitten can float, move in any direction, and ignore the clouds. After picking up the fishbone, the kitten can throw it to shoot the other cat and knock it off the cloud. Players have two attack modes, pounce and shoot, and they can press Q/N to toggle between them. A kitten's balloon will burst when it is pounced or hit, while a kitten without a balloon will fall off the cloud when it is pounced or beaten. The player in the cloud will win.
2
Initially, I wanted to make a platform shooter in the cloud - players have many skills and fight each other in the cloud. But I couldn't find a suitable figure to connect cloud jumping and shooting. Then I thought of cats - cats have the good jumping ability and can easily jump around in the cloud. But only the cat jumping in the cloud is not reasonable and is incomplete, so I was thinking about how to make the cat float in the cloud. Then the balloon became a suitable object. I added balloons + cats to the game as the core element and then added fish bones as bullets. Now the game becomes more complete; it has its own story and is better developed. Overall, I think I basically accomplished what I wanted to achieve in this game.
I made some exciting details to reflect the story of the "cat in the clouds" and the "scramble": the balloons coming out of the clouds and the fish bones being thrown in from outside the field with paper airplanes. Also, the cat's gravity, movement speed, and friction are different in the state with and without the balloon. I really liked these parts! Nevertheless, there are still some details I didn't get around to implementing. For example, in my plan, when the player hits the object, room_speed will slow down, like bullet time, and the camera will vibrate with it to get a better "hitting feeling." There are also different colors of balloons, clouds, and parallax background images. I originally made some clouds that would not disappear, and I wanted to create different levels with the background, like "Stick Fight," but I found I did not have enough time to do them. Finally, I abandoned this plan. Nonetheless, I could only finish the whole game on Sunday. I also gained a lot of experience from this project, and hopefully, I will be better at project management next time.
Love it!
The animations, the sprites, the controls all felt really good and they all worked together to make a really fun experience.
I love the sprites and animation ! The movement here is also really fluid.